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Atom rpg bunker 317 walkthrough
Atom rpg bunker 317 walkthrough









atom rpg bunker 317 walkthrough
  1. #ATOM RPG BUNKER 317 WALKTHROUGH CODE#
  2. #ATOM RPG BUNKER 317 WALKTHROUGH PASSWORD#
  3. #ATOM RPG BUNKER 317 WALKTHROUGH TV#

Oddly enough, the code from the safe I "discovered" in the Mystery Book. After opening or breaking the safe, Cadet discovers in it a note with codes to gateways to the laboratory. If we use an acrostic, we get the word KEY. Not literally in the future, but it opens the door. South, North, West, East - wherever you look, people write and read everywhere. It contains the code phrase: “Books are the wealth of humanity. In the room of the commandant in the table is a mysterious book. He reports the code from the first door to the laboratory, 4334, and says that the second door was blown up by the invading military. Located in the kitchen behind a locked door. There is a computer in the room that can be turned on by the Technology skill. The damaged door to the room of Nina Semenova can be broken with a high Strength characteristic or with the help of a Prybar. Memo with codes to the rooms of scientists Left - the block of scientific personnel. Passenger and freight elevators from the ground floor. Something similar was in Fallout in Vault 15.

atom rpg bunker 317 walkthrough

An open hatch in the roof of a freight elevator hints at this. Probably, in addition to hacking / unlocking the passenger elevator in the future, it will be possible to descend into the cargo shaft with a Rope. In the skeleton - the magazine "Youth and Technology" No.1 Loot level: a lot of trash, especially the Wires, drugs, alcohol, water, low-level cartridges. Inside, there is one rat and a dead person, we will find the Journal “Youth and Technology” in it (needed for working with a computer if we have a low Technology skill).

#ATOM RPG BUNKER 317 WALKTHROUGH PASSWORD#

The room on the right is locked with a code lock, here you need to enter the password from Lenin's Diary - 4316. (there's no actual boot disk, it's just interactivity filler)

atom rpg bunker 317 walkthrough

#ATOM RPG BUNKER 317 WALKTHROUGH TV#

The first message contains the code from the door to the TV lounge - 2104. The elevator is unlocked, leading to the lower floor of the bunker. With sufficient Technology skills (40), you can enter the system and unlock the elevator - enter the command "If the elevator is closed, then open". non-working robot, you need the skill of hacking 40 and Technology.Īt the technical control post, Cadet discovers a computer. In the loading area rusts strange machine on the tracks. To open all, you need a high level of Lock Picking. There are many containers in the bunker, and most of them are locked. Radiation comes from the helicopter, you can get radiation sickness (over 500 Radiation).ġst floor Transitions in location Įntrance door or broken gates from the surface. We approach the helicopter, there are 3 skeletons near it, one will find Ivan Lenin's personal diary, it has a password to the maintenance room inside the bunker - ( 4316). We need an additional "argument"Ĭheck the control panel, you need a lot of power to pry the protective plate. Oddly enough, the trolley is almost not rusted and now it can be used, for example, as a ram with which you can pierce the main gate. In the bow of the trolley is installed covered with peeling paint control panel.

atom rpg bunker 317 walkthrough

  • The personal diary of Ivan Lenin - skeleton by the helicopterīefore you stand well preserved trolley with engine.
  • Agree with the three of marauders, and they will open the bunker.
  • Blow up the gate using a trolley (a high Strength indicator is required, the Technology skill and the presence of an Explosive with a makeshift timer).
  • Hack the door (the complexity of the lock is 120).
  • To get inside, on the first floor, Cadet got three possible ways: The abandoned pre-war secret bunker number 317 meets the Cadet and his team with seeming inaccessibility and hopelessness of being, inspired by the skeletons of people scattered near the entrance and around the rusting Mi-8, which despite the rust and holes in the casing is still deadly in spite of everything and everyone. The surroundings of the bunker meet Cadet and his team with the seeming inaccessibility and hopelessness of being, inspired by the skeletons of people scattered near the entrance and around the rusting Mi-8, which, despite the rust and holes in the skin, is still deadly in spite of everything and everyone. However, the expedition was lost, and the Cadet was sent in its wake. The abandoned pre-war secret bunker number 317 was the goal of the expedition of General Morozov, who needed to find, take control and study it.











    Atom rpg bunker 317 walkthrough